Monday 18 November 2013

Magic Gravity Bullets

Ah yes, this still exists. I suppose I had better do something with it...

So after a brief hiatus (ie: a year) to test lots of silly ETC lists, I'm back to playing something more my style. And luckily, after a very long time, I think I've found an army that suits my playstyle. The brand spanking shiny new Space Marines.

After a quick look at the book, chapter tactics, and special characters, the immediate conclusion is that Ultramarines and White Scars are fairly awesome. As I don't own anywhere near enough bikes, fluffy smurfs are the choice for the moment. They offer a great special character in the form of TIggy, and the doctrines provide very good on-demand flexibility.

Now we get to the real treat in the new book: The Magic Gravity Bullets.
More specifically, grav cannons wielded by centurions. These guys come in at a fairly high cost, but are very tough, and have a horrific amount of firepower that can deal with any target. With the Ultramarine Devastator doctrine, they have plenty of shots to take down flyers. Tanks and heavy infantry just evaporate. Even hordes suffer due to the grav-amps and hurricane bolters.

My original plan was to just spam these guys as much as possible (yes, you can get 18 into 1850pts), but assembling so many of these not so giant robots proved too time consuming, and the deadline for the next tournament was fast approaching.

The final thing these guys need is a bit of a general boost in terms of survivability and dealing with cover saves. That's where Tiggy and Commander Helpful come in. Between them, they give the Centurions ignore cover, twin linked shots, hit and run, and the potential for a 4+ invulnerable save.

Here's the list I ended up using at Gaelcon on 26th Oct. The fluffy highlander Ultramarine and Tau battle buddies:

Tiggy: Warlord
Chapter Master: Power Fist, The Shield Eternal, Bike, Artificer Armour

9 Scouts
10 Tactical Marines
Rhino

6 Devastator Centurions: Grav Cannon & Grav Amps, Omni Scope
Thunderfire Cannon

Commander Helpful: Command & Control Node, Multi-spectrum Sensor Suite, Iridium Armour, Vectored Retro Thrusters, Puretide Engram Chip

Riptide: Ion Accelerator, Twin Fusion Blaster, Intercept, Skyfire

10 Kroot

Skyray: BS filter, Disruption Pod.



See, fluffy.

So my thinking was that whilst centurions are amazing, they are a bit short ranged, so finding ways to get more reach into the army was essential, especially given the shooty nature of recent armies, and the anticipated lack of cover.

The Chapter Master has a very handy Orbital Bombardment, which can try to take out something nasty in turn 1. Combined with Commander Helpful and the Riptide, a lot of tank-hunting ordinance can be thrown out.
He is also pretty good in combat, and makes for a very good tanking unit to sit in front the of the centurions

Tiggy is of course very good, and is almost guaranteed to get 3 good powers on Divination. THe main ones I was looking for were Forewarning, and Perfect Timing. This gives the centurions a change against all the s10 ap2 wondering around, and allows Commander Helpful to go off with other units if needs be. Scryers Gaze is also amazing with Tiggy, the chance of reserves coming on at an inconvenient time is next to zero.

Commander Helpful is obviously very handy, but the two main reasons for his inclusion were a guaranteed ignore cover ability, and Hit & Run if the Cents ever got caught in assault.

Riptide and Skyray were the anti-air contingent, which when combined with the volume of shots the Cents can put out, should be just about enough to deal with most air threats. The Riptide, in conjunction with the Chapter Master, is also good for squishing things like flesh hounds in assault.

The Thunderfire Cannon was a bit of an afterthought. I wanted to try it out just to see how useful it was, and the long range was obviously a good addition to balance out all the short range firepower. And if all else failed, having a fortified piece of terrain to hide in seemed like a safe plan.

So that's my first Tournament Space Marines list. Tune in next time to see how it faired on the battlefield, and what the next iteration will be.

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